Regular Event Stages · Calamity in Doge Kingdom · 3/5

Energy120
Clear XP3,600
Base HP500,000
Map length5,000
Max enemies15
Spawn interval0.03s
Enemy traits AngelFloating

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Gabriel 10 200% 26,000 3,100 4.67s 53.33–60s
Heavenly Hippoe 1 200% 110,000 3,600 14.67s
Angelic Gory 1 200% 196,000 11,134 33.33s
Once base HP ≤ 99% 4 types
Mysterious Calamity Boss 1 450% 1,125,000 20,250 Immediately
Gabriel 3 200% 26,000 3,100 Immediately 1.33–2s
Heavenly Hippoe 2 200% 110,000 3,600 after 33.33s 66.67–80s
Angelic Gory 2 200% 196,000 11,134 after 53.33s 100s
Gabriel 5 200% 26,000 3,100 after 66.67s 13.33–20s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.