Regular Event Stages · Night 3: Christmas Eve Redelivery · 1/4
Energy120
Clear XP3,600
Base HP90,000
Map length3,500
Max enemies10
Spawn interval0.03s
Enemy traits RedAkuTraitless
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 400% | 2,000 | 200 | 3.33s | 20–26.67s |
| | 3 | 400% | 10,000 | 600 | 13.33s | 13.33–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 6 | 400% | 2,000 | 200 | after 20s | 13.33–20s |
| | 5 | 400% | 10,000 | 600 | after 6.67s | 13.33–20s |
| | 3 | 400% | 60,000 | 2,000 | after 3.33s | 10s |
| | Unlimited | 400% | 2,000 | 200 | after 1.67s | 26.67–33.33s |
| | 10 | 400% | 2,000 | 200 | Immediately | 3.33–6.67s |
| | 1 | 100% | 45,000 | 3,600 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Purple Behemoth Stone Score 8,200+
Red Behemoth Stone Score 7,500+
Purple Behemoth Stone Score 6,800+
Red Behemoth Stone Score 500+
Earned when your battle score reaches that value.