Regular Event Stages · Part 5: Battle at Doge Castle · 6/10
Energy120
Clear XP3,600
Base HP400,000
Map length4,000
Max enemies13
Spawn interval0.03s
Enemy traits TraitlessDarkFloating
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 1200% | 1,080 | 96 | 1.33s | 5.33–16s |
| | Unlimited | 1200% | 1,200 | 180 | 2.67s | 8–24s |
| | 9 | 200% | 10,000 | 4,000 | 17.33s | 10.67–14s |
| | 1 | 150% | 120,000 | 7,495 | 28s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 3 | 150% | 120,000 | 7,495 | Immediately | 30s |
| | 5 | 200% | 10,000 | 4,000 | Immediately | 13.33–16.67s |
| | 1 | 400% | 400,000 | 2,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.