Regular Event Stages · Part 5: Battle at Doge Castle · 6/10

Energy120
Clear XP3,600
Base HP400,000
Map length4,000
Max enemies13
Spawn interval0.03s
Enemy traits TraitlessDarkFloating

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge Unlimited 1200% 1,080 96 1.33s 5.33–16s
Snache Unlimited 1200% 1,200 180 2.67s 8–24s
Doge Dark 9 200% 10,000 4,000 17.33s 10.67–14s
Shadow Boxer K 1 150% 120,000 7,495 28s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Shadow Boxer K 3 150% 120,000 7,495 Immediately 30s
Doge Dark 5 200% 10,000 4,000 Immediately 13.33–16.67s
King's Mimic Boss 1 400% 400,000 2,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.