Regular Event Stages · Part 5: Battle at Doge Castle · 3/10
Energy60
Clear XP1,800
Base HP75,000
Map length4,200
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessFloating
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 400% | 400 | 60 | 1.33s | 4–8s |
| | 3 | 400% | 5,200 | 320 | 13.33s | 12–16.67s |
| | 7 | 400% | 2,000 | 200 | 26.67s | 14.67–20s |
| | 1 | 400% | 16,000 | 1,000 | 50s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 8 | 400% | 5,200 | 320 | Immediately | 3.33–10s |
| | 2 | 400% | 12,000 | 4,000 | Immediately | 30s |
| | 5 | 400% | 16,000 | 1,000 | Immediately | 16.67s |
| | 1 | 100% | 100,000 | 500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.