Regular Event Stages · Part 2: Clash in Jar Caves · 5/5

Energy250
Clear XP4,750
Base HP450,000
Map length4,500
Max enemies15
Spawn interval0.03s
Enemy traits DarkAlienTraitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Jar Base 1 45000% 450,000 450 Start
Doge Dark 3 400% 20,000 8,000 10s 10–13.33s
Shibalien 3 1000% 9,000 1,500 13.33s 10–13.33s
Doge Dark 3 400% 20,000 8,000 20s 10–13.33s
Gory Dark 5 200% 80,000 6,246 26.67s 10–20s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 7 types
Doge Dark Unlimited 400% 20,000 8,000 Immediately 10–16.67s
Shibalien Unlimited 1000% 9,000 1,500 Immediately 3.33–10s
Gory Dark 3 200% 80,000 6,246 Immediately 10–20s
Shadow Boxer K 3 200% 160,000 9,994 Immediately 13.33–23.33s
LeMurr 3 600% 120,000 4,800 Immediately 16.67–23.33s
Ursamajor 3 600% 180,000 6,000 Immediately 20s
Elizabeth the LVIth 2 600% 360,000 1,500 Immediately 26.67s
Shibalien Boss 1 1000% 9,000 1,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 20% chance to open an EX stage.