Regular Event Stages · Old Guys About Town · 8/8

Energy110
Clear XP3,300
Base HP500,000
Map length5,600
Max enemies10
Spawn interval0.03s
Enemy traits RedTraitless

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 8 types
B.B.Bunny Unlimited 400% 2,000 200 10s 8–16s
Those Guys Unlimited 400% 800 80 0.67s 2–14s
Squire Rel Unlimited 400% 320 120 10s 8–16s
Dagshund 3 1×3 100% 60,000 3,000 80s 4–20s
Teacher Bear 1 800% 24,000 8,000 80s
Hermit Peng 2 1×2 600% 150,000 3,900 40s 2–10s
Hermit Peng Unlimited 600% 150,000 3,900 110s 110–113.33s
Jackie Peng Unlimited 400% 5,200 320 0.67s 2–14s
Ms. Sign Unlimited 1200% 120,000 12 900s 900s
Once base HP ≤ 99% 2 types
Master Da Xun 3 1×3 400% 400,000 10,800 Immediately 0.07–0.67s
Mighty Gui Zuli Boss 1 500% 415,000 41,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.