Regular Event Stages · The Malevolent Lizard · 1/1

Energy200
Clear XP4,000
Base HP2,500,000
Map length5,200
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessColossusAku

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Gory 5 4000% 40,000 3,200 13.33s 46.67–53.33s
Mega Baa Baa 2 100% 48,000 39,000 16.67s 40–46.67s
Malevolent King Dragon Cat 1 100% 700,000 4,850 18.67s
Gory 9 4000% 40,000 3,200 30s 53.33–60s
Mega Baa Baa 5 100% 48,000 39,000 40s 33.33–40s
Master A. 1 2000% 800,000 11,140 56.67s
Malevolent King Dragon Cat 1 100% 700,000 4,850 66.67s
Mega Baa Baa 5 100% 48,000 39,000 80s 33.33–40s
Rain D. 1 600% 540,000 27,282 86.67s
Malevolent King Dragon Cat 1 100% 700,000 4,850 123.33s
Mega Baa Baa 6 100% 48,000 39,000 126.67s 26.67–33.33s
R.Ost 1 250% 850,000 18,000 140s
Once base HP ≤ 99% 1 type
Mega Baa Baa 3 100% 48,000 39,000 Immediately 2–2.33s
Once base HP ≤ 75% 1 type
Rain D. 1 600% 540,000 27,282 Immediately
Once base HP ≤ 50% 1 type
Mega Baa Baa 3 100% 48,000 39,000 Immediately 2–2.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.