Regular Event Stages · The Malevolent Gross · 1/1

Energy200
Clear XP4,000
Base HP2,500,000
Map length5,000
Max enemies15
Spawn interval0.03s
Enemy traits AkuRelicFloating

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Malevolent Macho Leg Cat 3 100% 600,000 13,200 10s 26.67–30s
Sir Rel 3 150% 75,000 18,750 56.67s 26.67–30s
Aku Gory 6 300% 255,000 20,604 70s 46.67–50s
Sir Rel 5 150% 75,000 18,750 73.33s 20–23.33s
Malevolent Macho Leg Cat 6 100% 600,000 13,200 80s 13.33–16.67s
Othom 1 100% 800,000 11,111 100s
Malevolent Macho Leg Cat Unlimited 100% 600,000 13,200 113.33s 23.33–26.67s
Sir Rel 2 150% 75,000 18,750 156.67s 13.33–16.67s
Sir Rel Unlimited 150% 75,000 18,750 176.67s 53.33–63.33s
Once base HP ≤ 99% 2 types
Sir Rel 3 150% 75,000 18,750 Immediately 0.67s
Malevolent Macho Leg Cat 1 100% 600,000 13,200 after 3.33s
Once base HP ≤ 50% 2 types
Sir Rel 3 150% 75,000 18,750 Immediately 0.67s
Malevolent Macho Leg Cat 1 100% 600,000 13,200 after 3.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.