Regular Event Stages · Oddity in the Desert III · 1/1

Energy200
Clear XP3,800
Base HP1,250,000
Map length5,500
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessZombieBehemothDark

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Croco Unlimited 4000% 2,800 1,200 2s 10–13.33s
The Thrillerz 8 200% 20,000 13,000 6.67s 10–13.33s
Wild Doge 2 200% 110,000 33,000 20s 20–23.33s
Ragin' Gory 2 150% 481,851 16,851 26.67s 36.67–40s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 7 types
Elephantidae Papaou Boss 1 100% 2,000,000 13,000 Immediately
Zapy 3 150% 585,000 57,000 Immediately 66.67–70s
Ragin' Gory 3 150% 481,851 16,851 Immediately 43.33–46.67s
The Thrillerz 6 200% 20,000 13,000 after 6.67s 30–33.33s
The Thrillerz 6 200% 20,000 13,000 after 8s 30–33.33s
Zang Roo 5 300% 300,000 23,991 after 13.33s 36.67–40s
Formicidaean Ariant 6 200% 150,000 270,000 after 13.33s 30–33.33s
Wild Doge Unlimited 200% 110,000 33,000 after 20s 20–26.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.