Regular Event Stages · The Greatest Diablo · 2/2

Energy200
Clear XP3,800
Base HP2,000,000
Map length5,500
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessAkuRedColossus

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Croco Unlimited 4000% 2,800 1,200 3.33s 10–16.67s
Sinner Snache 5 500% 41,000 14,000 10s 23.33–26.67s
Devil Wife 2 500% 47,500 40,000 20s 40s
J.J. Jackrabbit 1 200% 130,000 18,000 40s
Condemned Peng 1 400% 129,000 16,800 40s
Once base HP ≤ 99% 7 types
Sinner Snache 20 500% 41,000 14,000 Immediately 23.33–26.67s
J.J. Jackrabbit 2 200% 130,000 18,000 Immediately 2–4s
Capy 1 150% 795,000 78,000 Immediately
Midnite D. 2 100% 300,000 23,000 Immediately 40s
Condemned Peng 5 400% 129,000 16,800 Immediately 40–46.67s
Devil Wife Unlimited 500% 47,500 40,000 after 6.67s 26.67–33.33s
J.J. Jackrabbit 2 200% 130,000 18,000 after 40s 2–4s
J.J. Jackrabbit 2 200% 130,000 18,000 after 80s 2–4s
J.J. Jackrabbit 2 200% 130,000 18,000 after 120s 2–4s
J.J. Jackrabbit 2 200% 130,000 18,000 after 160s 2–4s
Aku Cyclone Boss 1 200% 3,333,332 13,332 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.