Regular Event Stages · Resident Undead · 10/10

Energy180
Clear XP5,400
Base HP1,000,000
Map length4,500
Max enemies20
Spawn interval0.03s
Enemy traits AlienZombieTraitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Kroxo 5 2400% 72,000 21,600 3.33s 20s
Zroco 5 300% 45,000 15,000 3.33s 13.33–16.67s
Zuche 1 200% 35,000 34,000 30s
Zuche 1 200% 35,000 34,000 50s
Zuche 1 200% 35,000 34,000 60s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 7 types
Zroco Unlimited 300% 45,000 15,000 after 4s 13.33–16.67s
Kroxo Unlimited 2400% 72,000 21,600 after 1s 30s
Zang Roo 2 300% 300,000 23,991 after 10s 50s
General GreGory 4 2500% 375,000 14,175 after 5s 30s
Zir Zeal 4 300% 225,000 13,500 after 3s 20–23.33s
Zapy 1 150% 585,000 57,000 after 30s
Zapy 1 150% 585,000 57,000 after 18s
Zapy 1 150% 585,000 57,000 after 2s
Zamelle Boss 1 300% 360,000 17,811 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.