Regular Event Stages · Affliction in the Forest II · 1/1

Energy150
Clear XP2,850
Base HP1,000,000
Map length5,300
Max enemies15
Spawn interval0.03s
Enemy traits DarkRedBehemothAkuAngel

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Doge Dark 6 800% 40,000 16,000 3.33s 10–13.33s
Sir Seal 6 2000% 50,000 3,000 6.67s 10–13.33s
Sir Seal 2 2000% 50,000 3,000 13.33s 13.33–16.67s
Casaurian Ahirujo 1 100% 1,200,000 19,500 16.67s
Once base HP ≤ 99% 4 types
Sinner Snache 9 500% 41,000 14,000 Immediately 2.67–6s
Sinner Snache 15 500% 41,000 14,000 Immediately 6.67–10s
Angelic Gory 5 200% 196,000 11,134 Immediately 23.33–26.67s
Vermilingua Rangmaster Boss 1 100% 950,000 28,000 Immediately
Doge Dark 10 800% 40,000 16,000 after 6.67s 13.33–16.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.