Regular Event Stages · After Story ~Graduation Day~ · 1/3

Energy200
Clear XP6,000
Base HP50,000
Map length3,600
Max enemies7
Spawn interval0.03–2s
Enemy traits RedFloatingTraitless

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
St. Pigge the 2nd 1 800% 320,000 3,200 3.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 2 types
Pigge Unlimited 1800% 27,000 2,160 Immediately 13.33–20s
Shy Boy Boss 1 1000% 350,000 5,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.