Regular Event Stages · Night 1: Santa Claws at Work · 6/6

Energy1
Base HP600,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits FloatingTraitlessDark

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Vlad de Sable 1 500% 31,500 4,000 6.67s
Vlad de Sable 3 500% 31,500 4,000 14.67s 5–10s
Vlad de Sable 6 500% 31,500 4,000 30s 3.33–6.67s
Vlad de Sable 10 500% 31,500 4,000 46.67s 1.67–3.33s
Ghost Doge Unlimited 1000% 1,800 160 133.33s 16.67–33.33s
Ghost Snache Unlimited 1000% 2,000 300 166.67s 20–40s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 75% 6 types
Vlad de Sable Unlimited 500% 31,500 4,000 Immediately 20–40s
Vlad de Sable Unlimited 500% 31,500 4,000 Immediately 30–60s
Pumpkin Doge Unlimited 1000% 5,400 240 Immediately 13.33–26.67s
Doge Dark Unlimited 400% 20,000 8,000 Immediately 26.67–53.33s
Gory Dark Unlimited 200% 80,000 6,246 Immediately 40–60s
Dark Otter 6 3×2 100% 175,000 6,497 Immediately 83.33s
Count Owlbrow Boss 3 400% 664,000 26,400 Immediately 20–30s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.