Regular Event Stages · Pt. 5 Musical Parade · 2/8

Energy100
Clear XP10,000
Base HP40,000
Map length4,000
Max enemies7
Spawn interval0.03s
Enemy traits TraitlessFloating

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge Unlimited 200% 180 16 Start 2–12s
Snache Unlimited 200% 200 30 Start 2–12s
Those Guys Unlimited 200% 400 40 Start 2–12s
Jackie Peng 4 100% 1,300 80 Start 6–12s
Ms. Sign Unlimited 200% 20,000 2 900s 900s
Once base HP ≤ 60% 2 types
Those Guys Unlimited 200% 400 40 Immediately 1–4s
Mooth Boss 1 400% 20,000 1,400 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.