Regular Event Stages · Pt. 2: Enemy Maneuvers · 4/11
Energy120
Clear XP2,280
Base HP150,000
Map length4,500
Max enemies15
Spawn interval0.03s
Enemy traits AlienTraitlessFloatingRed
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 100% | 900 | 150 | Start | 20–40s |
| | 10 | 400% | 2,160 | 96 | 6.67s | 6.67–13.33s |
| | 1 | 200% | 12,600 | 1,600 | 13.33s | — |
| | 1 | 200% | 12,600 | 1,600 | 33.33s | — |
| | 1 | 200% | 12,600 | 1,600 | 60s | — |
| | 1 | 100% | 9,000 | 300 | 50s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | Unlimited | 100% | 540 | 24 | Immediately | 20–40s |
| | 2 | 100% | 122,500 | 5,963 | after 10s | 20s |
| | 3 | 100% | 7,000 | 200 | Immediately | 20s |
| | 1 | 150% | 249,000 | 9,900 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.