Regular Event Stages · Pt. 2: Enemy Maneuvers · 4/11

Energy120
Clear XP2,280
Base HP150,000
Map length4,500
Max enemies15
Spawn interval0.03s
Enemy traits AlienTraitlessFloatingRed

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Shibalien Unlimited 100% 900 150 Start 20–40s
Pumpkin Doge 10 400% 2,160 96 6.67s 6.67–13.33s
Vlad de Sable 1 200% 12,600 1,600 13.33s
Vlad de Sable 1 200% 12,600 1,600 33.33s
Vlad de Sable 1 200% 12,600 1,600 60s
Helmut Krabbe 1 100% 9,000 300 50s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Pumpkin Doge Unlimited 100% 540 24 Immediately 20–40s
Christmas D. 2 100% 122,500 5,963 after 10s 20s
Hyppoh 3 100% 7,000 200 Immediately 20s
Count Owlbrow Boss 1 150% 249,000 9,900 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.