Regular Event Stages · Pt. 2: Enemy Maneuvers · 11/11

Energy200
Clear XP3,800
Base HP960,000
Map length4,800
Max enemies16
Spawn interval0.03s
Enemy traits RedTraitlessBehemothZombieAlien

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Firecracker 8 9000% 45,000 4,500 6.67s 6.67–13.33s
Li'l Doge 8 400% 8,000 400 13.33s 6.67–13.33s
Wild Doge 8 100% 55,000 16,500 20s 6.67–13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Firecracker 10 9000% 45,000 4,500 Immediately 6.67–13.33s
Li'l Doge 5 400% 8,000 400 Immediately 6.67–13.33s
Wild Doge Unlimited 100% 55,000 16,500 Immediately 20–26.67s
Casaurian Ahirujo 1 100% 1,200,000 19,500 after 40s
Zapy 1 100% 390,000 38,000 after 20s
Crustaceous Scissorex Boss 1 100% 1,400,000 37,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.