Regular Event Stages · #04 Mischievous Schemes · 3/3

Energy200
Clear XP3,800
Base HP1,000,000
Map length4,500
Max enemies99
Spawn interval0.03s
Enemy traits DarkFloatingTraitlessRedAngelAlienZombie

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Chocolate Doge 1 500% 1,070,000 7,100 3.33s
Vlad de Sable 4 800% 50,400 6,400 1.33s 5–10s
Glowstick Guys Unlimited 100% 1 1 0.67s 2–5s
Pumpkin Doge Unlimited 1600% 8,640 384 2s 6.67–13.33s
Vlad de Sable 30 800% 50,400 6,400 1.33s 5–10s
Ms. Sign 1 400% 40,000 4 900s
Once base HP ≤ 99% 4 types
Cat Kart P 1 200% 1,500,000 105,000 after 20s
Chocolate Doge 7 500% 1,070,000 7,100 Immediately 13.33–16.67s
Count Owlbrow 3 500% 830,000 33,000 Immediately 26.67–40s
Bears Be Back Boss 1 2000% 1,000,000 24,000 Immediately
Bears Be Back 1 2000% 1,000,000 24,000 after 40s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.