Regular Event Stages · #02 Sugar Struggle · 4/6

Energy70
Clear XP2,100
Base HP100,000
Map length4,800
Max enemies9
Spawn interval0.03s
Enemy traits DarkFloatingTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Doge Dark 1 100% 5,000 2,000 16.67s
Ghost Doge Unlimited 200% 360 32 21.33s 13.33–20s
Ghost Baa Baa 5 200% 2,000 200 24s 20–40s
Pumpkin Doge Unlimited 200% 1,080 48 26s 16–32s
Doge Dark 1 100% 5,000 2,000 36.67s
Doge Dark 1 100% 5,000 2,000 44s
Vlad de Sable Unlimited 100% 6,300 800 50s 26.67–53.33s
Ghost Snache 5 200% 400 60 61.67s 13.33–26.67s
Ghost Snache 5 200% 400 60 66.67s 13.33–26.67s
Vlad de Sable Unlimited 100% 6,300 800 100s 26.67s
Vlad de Sable 3 100% 6,300 800 103s 26.67s
Vlad de Sable 3 100% 6,300 800 106s 26.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 3 types
Pumpkin Doge 5 200% 1,080 48 Immediately 2.67–4s
Doge Dark Unlimited 100% 5,000 2,000 Immediately 26.67–40s
Count Owlbrow Boss 1 100% 166,000 6,600 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.