Regular Event Stages · Never Summer! · 7/8

Energy100
Clear XP3,000
Base HP150,000
Map length4,200
Max enemies10
Spawn interval0.03s
Enemy traits RedTraitlessFloating

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
B.B.Bunny Unlimited 300% 1,500 150 0.07s 4–12s
Squire Rel Unlimited 300% 240 90 0.07s 2–14s
Owlbrow 5 100% 10,000 3,000 8s 6.67–20s
Celeboodle Unlimited 300% 27,000 15,000 20s 20–40s
Ms. Sign Unlimited 1200% 120,000 12 900s 900s
Once base HP ≤ 99% 3 types
Celeboodle 3 300% 27,000 15,000 Immediately 0.07–0.67s
Bearkini 1 400% 140,000 2,400 Immediately
Sunny Celeboodle Boss 1 100% 80,000 3,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.