Regular Event Stages · #04 Yowling Village · 2/10
Energy80
Clear XP1,520
Base HP30,000
Map length5,000
Max enemies15
Spawn interval0.03s
Enemy traits FloatingZombieTraitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | Unlimited | 100% | 200 | 30 | Start | 3.33–10s |
| | Unlimited | 100% | 200 | 30 | 3.33s | 6.67–13.33s |
| | 3 | 20% | 3,000 | 360 | 16.67s | 13.33–20s |
| | Unlimited | 100% | 1,000 | 100 | 20s | 13.33–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 5 | 100% | 1,000 | 100 | Immediately | 13.33–20s |
| | 5 | 20% | 3,000 | 1,000 | Immediately | 13.33–16.67s |
| | 1 | 20% | 10,000 | 757 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.