Regular Event Stages · Weekend: Confession · 3/3

Energy100
Clear XP3,000
Base HP10
Map length5,000
Max enemies15
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 2 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Enemy No.602 1 100000% 10,000 1,000 Start
White Wind 1 150% 7,500 150 6.67s
White Wind 1 150% 7,500 150 26.67s
White Wind 1 150% 7,500 150 40s
Once base HP ≤ 99% 1 type
White Wind 3 150% 7,500 150 Immediately 13.33–16.67s
White Wind 4 150% 7,500 150 Immediately 8.33–10s
White Wind Boss 1 1% 50 1 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.