Regular Event Stages · Thursday Stage · 1/3

Energy60
Clear XP1,140
Base HP20,000
Map length3,600
Max enemies7
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge Unlimited 100% 90 8 Start 3–20s
Snache Unlimited 100% 100 15 Start 3–20s
Those Guys Unlimited 100% 200 20 Start 3–20s
Hippoe 1 100% 1,000 100 Start
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 50% 2 types
Sir Seal 2 100% 2,500 150 Immediately 10–12s
Hippoe Boss 1 100% 1,000 100 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.