Regular Event Stages · Season 2: Heartbeat Festival · 6/6

Energy90
Clear XP2,700
Base HP480,000
Map length4,500
Max enemies10
Spawn interval0.03s
Enemy traits DarkTraitlessFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Doge Dark 5 200% 10,000 4,000 16s 7–12.67s
Gory Dark 5 100% 40,000 3,123 25.67s 9–13.33s
Ms. Sign Unlimited 3000% 300,000 30 900s 900s
Once base HP ≤ 99% 7 types
Snache Unlimited 400% 400 60 Immediately 7–14s
Owlbrow 1 200% 20,000 6,000 Immediately
Duche 2 200% 80,000 2,000 Immediately 33.33s
Shadow Boxer K 1 100% 80,000 4,997 Immediately
Doge 2 400% 360 32 Immediately 0.07s
Snache 2 400% 400 60 Immediately 0.07s
Doge 2 400% 360 32 Immediately 1s
Snache 2 400% 400 60 Immediately 0.67s
Doge Dark 1 200% 10,000 4,000 Immediately
Kory Boss 1 200% 240,000 2,800 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.