Regular Event Stages · Season 2: Heartbeat Festival · 4/6

Energy70
Clear XP2,100
Base HP96,000
Map length4,400
Max enemies9
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Croco 30 300% 210 90 3.33s 13.33–20s
Squire Rel 15 300% 240 90 8s 4–6s
Squire Rel 15 300% 240 90 33.33s 26.67–33.33s
Celeboodle 2 100% 9,000 5,000 26.67s 13.33–16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Croco 20 300% 210 90 Immediately 10–20s
Kang Roo Unlimited 300% 12,000 750 Immediately 20s
Teacher Bear 2 300% 9,000 3,000 Immediately 33.33–40s
Dagshund 8 100% 60,000 3,000 Immediately 20–26.67s
Duche 4 100% 40,000 1,000 Immediately 16.67s
Squire Rel Boss 1 10% 8 3 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.