Regular Event Stages · Season 2: Heartbeat Festival · 1/6

Energy30
Clear XP900
Base HP6,000
Map length4,000
Max enemies7
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Doge 3 100% 90 8 20s 6.67–13.33s
Fireworks Guys (High-Yield) 1 100% 1 1 3.33s
Fireworks Guys (Low-Yield) 2 100% 1 1 10s 3.33–4.67s
Doge 5 100% 90 8 40s 23.33–33.33s
Snache 7 100% 100 15 26.67s 23.33–33.33s
Baa Baa 2 100% 500 50 26.67s 26.67–33.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Doge 20 100% 90 8 Immediately 13.33–20s
Snache 15 100% 100 15 Immediately 23.33–26.67s
Those Guys 6 100% 200 20 Immediately 10–13.33s
Gory 3 100% 1,000 80 Immediately 10s
Doge Boss 1 100% 90 8 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.