Regular Event Stages · Growing Evil · 3/4

Energy300
Clear XP6,000
Base HP800,000
Map length5,200
Max enemies25
Spawn interval0.03s
Enemy traits AkuAngelTraitless

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
Enemy No.574 1 800% 800,000 0 0.07s
Miz Devil 2 300% 900 3,750 10s 3.33–6.67s
Miz Devil 3 300% 900 3,750 25s 2.67–5.33s
Miz Devil 4 300% 900 3,750 43s 2–4s
Miz Devil 5 300% 900 3,750 62s 1.33–2.67s
Miz Devil 6 300% 900 3,750 80s 0.67–1.33s
Miz Devil Unlimited 300% 900 3,750 95s 6.67–13.33s
Gabriel Unlimited 300% 39,000 4,650 20s 10–20s
Aku Doge Unlimited 300% 13,500 6,600 30s 10–20s
Aku Gory 2 200% 170,000 13,736 40s 4–8s
Chickful A 1 200% 320,000 26,000 40s
Aku Gory 3 200% 170,000 13,736 73.33s 2.67–5.33s
Chickful A 2 200% 320,000 26,000 73.33s 5.33–10.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.