Regular Event Stages · River City Challenge Course · 5/5

Energy150
Clear XP4,500
Base HP25,000
Map length6,200
Max enemies50
Spawn interval0.03s
Enemy traits TraitlessDarkFloating

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
Fireworks Guys (High-Yield) 10 200% 2 2 100s 1.33s
Wafer Cat XL 7 100% 999,999 1 66.67s 1s
Wall Doge 5 100% 30,000 460 60s 3.33s
Ice Doge 5 300% 108,000 1,800 60s 3.33s
Chocolate Doge 3 250% 535,000 3,550 60s 3.33s
Pigeon de Sable 10 100% 8,300 1,200 50s 0.53–1.13s
Enemy No.300 5 400% 200 320 23.33s 0.2s
Enemy No.301 5 400% 200 320 23.33s 0.4s
Enemy No.299 5 400% 200 320 23.33s 0.13s
Enemy No.300 5 400% 200 320 20s 0.2s
Enemy No.301 5 400% 200 320 20s 0.4s
Enemy No.299 5 400% 200 320 20s 0.13s
Wafer Cat XL 7 100% 999,999 1 5.33s 1s
Wall Doge 5 100% 30,000 460 4.67s 3.33s
Ice Doge 5 300% 108,000 1,800 4.67s 3.33s
Snowball 20 100% 1 400 3.33s 0.07–0.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.