Regular Event Stages · The Proving Grounds · 3/3

Energy500
Clear XP9,500
Base HP650,000
Map length4,900
Max enemies20
Spawn interval0.03s
Enemy traits ZombieMetalAlienDarkAngel

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Zory 1 200% 100,000 7,578 6.67s
Metal Doge 2 100% 30 2,000 6.67s 10–16.67s
General GreGory 2 100% 15,000 567 20s 70–73.33s
Once base HP ≤ 99% 4 types
Gory Dark Unlimited 250% 100,000 7,807 Immediately 40–43.33s
Angelic Gory 2 150% 147,000 8,350 Immediately 53.33–56.67s
Zory 1 200% 100,000 7,578 Immediately
Super Metal Hippoe Boss 1 100% 8,000 3,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 100% chance to open an EX stage (one of the 2 below).