Regular Event Stages · Typhoon Nihil · 2/2

Energy200
Clear XP3,800
Base HP1,250,000
Map length5,000
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessAngelRelicAlien

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Squire Rel Unlimited 4000% 3,200 1,200 16.67s 5–10s
Gabriel 10 500% 65,000 7,750 16.67s 5–10s
Relic Doge 5 100% 75,000 12,000 33.33s 5–10s
Star Peng 3 2500% 350,000 18,750 50s 6.67–10s
Once base HP ≤ 99% 4 types
Chickful A 5 250% 400,000 32,500 Immediately 30s
Corporal Weyland 3 2500% 400,000 5,550 Immediately 33.33–40s
Angelic Sleipnir 1 250% 907,500 5,617 Immediately
Primeval Cyclone Boss 1 100% 2,333,333 7,777 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.