Regular Event Stages · Prelude to Ruin · 1/1

Energy200
Clear XP3,800
Base HP1,222,222
Map length5,800
Max enemies6
Spawn interval0.03s
Enemy traits RelicRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Sir Rel 3 100% 50,000 12,500 6.67s 6.67–10s
Ginger Snache Unlimited 500% 60,000 9,000 10s 20–23.33s
Capy 2 150% 795,000 78,000 13.33s 53.33s
Evil Emperor Cat Boss 1 100% 1,200,000 6,666 16.67s
Sir Seal 3 4000% 100,000 6,000 20s 26.67–30s
Sir Rel 7 100% 50,000 12,500 46.67s 20–22s
Oldhorn 1 100% 2,400,000 12,000 93.33s
Sir Seal 5 4000% 100,000 6,000 120s 23.33–26.67s
Sir Rel Unlimited 100% 50,000 12,500 146.67s 30–32s
Once base HP ≤ 75% 1 type
Sir Rel 8 100% 50,000 12,500 Immediately 0.67–1s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.