Regular Event Stages · Total War: Fall Special · 2/5

Energy150
Clear XP2,850
Base HP600,000
Map length3,200
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessZombieAlien

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Jackie Peng 3 1800% 23,400 1,440 3.33s 6.67–13.33s
Zackie Peng 1 200% 84,000 16,000 10s
Chief Peng 10 500% 50,000 6,000 20s 16.67–20s
Hermit Peng 1 500% 125,000 3,250 20s
Zackie Peng 1 200% 84,000 16,000 80s
Zackie Peng 1 200% 84,000 16,000 133.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Zackie Peng 1 200% 84,000 16,000 Immediately
Jackie Peng Unlimited 1800% 23,400 1,440 Immediately 20–26.67s
Hermit Peng 3 500% 125,000 3,250 Immediately 13.33–20s
Star Peng 2 100% 14,000 750 Immediately 33.33–40s
Star Peng 5 100% 14,000 750 Immediately 13.33–20s
Alpacky Boss 1 300% 525,000 5,250 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.