Regular Event Stages · Total War: Summer Special · 4/5

Energy150
Clear XP2,850
Base HP700,000
Map length4,500
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessFloatingDark

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Bearkini 1 700% 245,000 4,200 11.67s
Squire Rel Unlimited 3000% 2,400 900 Start 6.67–10s
Pigeon de Sable 5 200% 16,600 2,400 23.33s 10–16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Dark Otter 4 200% 350,000 12,994 Immediately 20–23.33s
Kory 2 300% 360,000 4,200 Immediately 40s
Gory Groom 1 700% 1,190,000 17,675 Immediately
Sunny Celeboodle Boss 1 600% 480,000 18,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.