Compass Mound (Deadly)
Atlas Archeology (Deadly)Regular Event Stages · Isle of the Map Lord · 1/3
Energy200
Clear XP3,800
Base HP600,000
Map length4,800
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessDarkZombieRedFloatingAlienAngel
Boss
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 100% | 800 | 3,200 | Start | — |
| | Unlimited | 1800% | 1,440 | 540 | 10s | 10–20s |
| | 3 | 250% | 100,000 | 7,807 | 30s | 30s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 8 types | ||||||
| | 1 | 120% | 480,000 | 5,400 | Immediately | — |
| | 6 3×2 | 1800% | 1,440 | 540 | Immediately | 0.07s |
| | 6 3×2 | 200% | 30,000 | 10,000 | Immediately | 0.07s |
| | 1 | 1000% | 350,000 | 5,000 | Immediately | — |
| | 2 | 1000% | 150,000 | 5,000 | Immediately | 33.33–40s |
| | 3 | 250% | 137,500 | 4,500 | Immediately | 20s |
| | 1 | 100% | 800 | 3,200 | Immediately | — |
| | 1 | 1000% | 999,990 | 22,500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.