Compass Mound (Deadly)

Regular Event Stages · Isle of the Map Lord · 1/3

Energy200
Clear XP3,800
Base HP600,000
Map length4,800
Max enemies9
Spawn interval0.03s
Enemy traits MetalTraitlessDarkZombieRedFloatingAlienAngel

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Metal One Horn 1 100% 800 3,200 Start
Squire Rel Unlimited 1800% 1,440 540 10s 10–20s
Gory Dark 3 250% 100,000 7,807 30s 30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 8 types
Dread Bore 1 120% 480,000 5,400 Immediately
Squire Rel 6 3×2 1800% 1,440 540 Immediately 0.07s
Zroco 6 3×2 200% 30,000 10,000 Immediately 0.07s
Shy Boy 1 1000% 350,000 5,000 Immediately
Imperator Sael 2 1000% 150,000 5,000 Immediately 33.33–40s
Heavenly Hippoe 3 250% 137,500 4,500 Immediately 20s
Metal One Horn 1 100% 800 3,200 Immediately
Teacher Bun Bun Boss 1 1000% 999,990 22,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.