Regular Event Stages · The Battle Cats Unite! · 1/8

Energy30
Clear XP900
Base HP2,500
Map length3,600
Max enemies6
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Doge Unlimited 100% 90 8 Start 20–26s
Snache Unlimited 100% 100 15 10s 30–52s
Those Guys Unlimited 100% 200 20 24s 30–60s
Fireworks Guys (High-Yield) Unlimited 100% 1 1 Start 30s
Fireworks Guys (Low-Yield) Unlimited 100% 1 1 15s 30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 4 types
Snache 3 100% 100 15 Immediately 6–8s
Those Guys 4 100% 200 20 Immediately 6–12s
Fireworks Guys (High-Yield) Boss 1 100% 1 1 Immediately
Baa Baa 5 100% 500 50 Immediately 6.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.