Regular Event Stages · The 3rd Dimension · 2/2

Energy200
Clear XP3,800
Base HP1,440,000
Map length4,400
Max enemies5
Spawn interval0.03s
Enemy traits TraitlessRedAlien

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Squire Rel 5 3000% 2,400 900 6.67s 10–16.67s
Squire Rel 5 3000% 2,400 900 20s 6.67–13.33s
Squire Rel 5 3000% 2,400 900 50s 3.33–10s
Otta-smack-u 3 600% 180,000 8,982 40s 10–16.67s
Once base HP ≤ 99% 5 types
Squire Rel Unlimited 3000% 2,400 900 Immediately 6.67–10s
Professor A. 1 150% 480,000 10,200 Immediately
Squire Rel 6 3×2 3000% 2,400 900 Immediately 0.07s
Trolly Blogger 3 200% 1,000 400 Immediately 0.07s
Mesocosmocyclone 4 900% 399,996 5,994 Immediately 33.33–36.67s
Mesocosmocyclone 8 900% 399,996 5,994 Immediately 16.67–20s
Super Cosmic Cyclone Boss 1 600% 3,999,996 3,330 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.