Regular Event Stages · Red Sky at Night · 2/2

Energy200
Clear XP3,800
Base HP900,000
Map length4,500
Max enemies10
Spawn interval0.03s
Enemy traits AngelFloating

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Heavenly Hippoe 1 400% 220,000 7,200 8.33s
Heavenly Hippoe 1 400% 220,000 7,200 13.33s
Heavenly Hippoe 1 400% 220,000 7,200 20s
Angelic Gory 1 250% 245,000 13,917 40s
Heavenly Hippoe 1 400% 220,000 7,200 56.67s
Heavenly Hippoe 1 400% 220,000 7,200 58.33s
Heavenly Hippoe 1 400% 220,000 7,200 61.67s
Heavenly Hippoe 1 400% 220,000 7,200 66.67s
Heavenly Hippoe 1 400% 220,000 7,200 73.33s
Once base HP ≤ 99% 3 types
Gabriel Unlimited 400% 52,000 6,200 Immediately 25–50s
Gabriel 10 400% 52,000 6,200 Immediately 5–10s
Angelic Sleipnir 1 250% 907,500 5,617 Immediately
The Perfect Cyclone Boss 1 130% 975,000 4,765 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.