Regular Event Stages · Spring for Sensei · 5/5

Energy300
Clear XP5,700
Base HP450,000
Map length4,000
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Teacher Bear 1 1800% 54,000 18,000 Start
Squire Rel 10 1800% 1,440 540 5.33s 3.33–6.67s
B.B.Bunny 10 1800% 9,000 900 Start 1.67–3.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 7 types
Ms. Madonna Boss 1 300% 720,000 7,200 Immediately
Squire Rel 4 1800% 1,440 540 Immediately 1.67–3.33s
B.B.Bunny 4 1800% 9,000 900 Immediately 1.67–3.33s
Teacher Bun Bun Boss 1 600% 599,994 13,500 Immediately
Squire Rel 8 1800% 1,440 540 Immediately 1.67–3.33s
B.B.Bunny 8 1800% 9,000 900 Immediately 1.67–3.33s
Ginger Snache 10 200% 24,000 3,600 Immediately 3.33–6.67s
Owlbrow 5 400% 40,000 12,000 Immediately 30s
Teacher A Boss 1 600% 240,000 3,942 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.