Regular Event Stages · Bitter Irony · 2/2

Energy200
Clear XP3,800
Base HP600,000
Map length4,000
Max enemies8
Spawn interval0.03s
Enemy traits DarkMetalTraitless

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Assassin Bear Unlimited 100% 550 3,000 60s 80s
Metal Hippoe 1 200% 160 400 Start
Metal Hippoe 1 200% 160 400 6.67s
Metal Hippoe 1 200% 160 400 10s
Shadow Boxer K 1 200% 160,000 9,994 30s
Shadow Boxer K 1 200% 160,000 9,994 40s
Shadow Boxer K 1 200% 160,000 9,994 53.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Doge Dark Unlimited 800% 40,000 16,000 Immediately 20–30s
Metal Doge 10 100% 30 2,000 Immediately 13.33–20s
Director Kurosawah 1 150% 300,000 28,144 Immediately
Doge Dark 5 800% 40,000 16,000 Immediately 0.07s
Metal Doge 3 100% 30 2,000 Immediately 0.07s
Gory Dark 5 200% 80,000 6,246 Immediately 13.33–20s
Metal One Horn 3 200% 1,600 6,400 Immediately 20s
Metal Cyclone Boss 1 100% 77,777 77,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.