Regular Event Stages · Ritual Confusion · 5/5

Energy300
Clear XP5,700
Base HP450,000
Map length5,800
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessDarkMetal

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
Lucky Sloth Boss 1 300% 900,000 24,000 0.07s
Dark Otter 4 150% 262,500 9,745 3.33s 36.67s
Doge Dark Unlimited 400% 20,000 8,000 16.67s 16.67s
Lucky Dags 3 300% 300,000 72,000 16.67s 16.67s
Metal Hippoe 4 250% 200 500 30s 30s
Lucky Dags 4 300% 300,000 72,000 75s 6.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.