Regular Event Stages · Event All-Stars Super Present DX · 1/1

Energy300
Clear XP5,700
Base HP540,000
Map length3,200
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessRed

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Enemy No.333 1 45000% 540,000 6,750 Start
Fireworks Guys (High-Yield) Unlimited 100% 1 1 Start 6–12s
Fireworks Guys (Low-Yield) Unlimited 100% 1 1 4s 6–12s
Easter B.B.Bunny 1 600% 150,000 9,000 10s
Gold Hippoe 1 600% 240,000 6,000 13.33s
Ms. Sign Unlimited 800% 80,000 8 900s 900s
Once base HP ≤ 99% 3 types
Pigge Victorious 1 500% 150,000 5,000 Immediately
Easter B.B.Bunny 2 600% 150,000 9,000 Immediately 16.67s
Gold Hippoe 1 600% 240,000 6,000 Immediately
Once base HP ≤ 50% 3 types
Gary Gory 3 600% 216,000 9,000 Immediately 16.67s
Pigge Victorious 3 500% 150,000 5,000 Immediately 20s
Easter B.B.Bunny 3 600% 150,000 9,000 Immediately 16.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.