Regular Event Stages · Event All-Stars Super Present DX · 1/1
Energy300
Clear XP5,700
Base HP540,000
Map length3,200
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessRed
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 1 | 45000% | 540,000 | 6,750 | Start | — |
| | Unlimited | 100% | 1 | 1 | Start | 6–12s |
| | Unlimited | 100% | 1 | 1 | 4s | 6–12s |
| | 1 | 600% | 150,000 | 9,000 | 10s | — |
| | 1 | 600% | 240,000 | 6,000 | 13.33s | — |
| | Unlimited | 800% | 80,000 | 8 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 1 | 500% | 150,000 | 5,000 | Immediately | — |
| | 2 | 600% | 150,000 | 9,000 | Immediately | 16.67s |
| | 1 | 600% | 240,000 | 6,000 | Immediately | — |
| Once base HP ≤ 50% 3 types | ||||||
| | 3 | 600% | 216,000 | 9,000 | Immediately | 16.67s |
| | 3 | 500% | 150,000 | 5,000 | Immediately | 20s |
| | 3 | 600% | 150,000 | 9,000 | Immediately | 16.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Speed Up ×4 16.67%
Treasure Radar ×2 16.67%
Rich Cat ×2 16.67%
Cat CPU ×4 16.67%
Cat Jobs ×2 16.67%
Sniper the Cat ×2 16.67%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.