Regular Event Stages · Seeing Red III · 1/1
Energy60
Clear XP1,800
Base HP150,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits RedFloatingTraitless
Boss
Enemies 4 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 10 | 1000% | 5,000 | 500 | 0.07s | 3–5s |
| | 5 | 1000% | 25,000 | 1,500 | 10s | 15–20s |
| | 3 | 1000% | 25,000 | 1,500 | 20s | 12–15s |
| | Unlimited | 1000% | 25,000 | 1,500 | 30s | 20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | 10 | 1000% | 25,000 | 1,500 | Immediately | 6.67–10s |
| | 12 | 200% | 70,000 | 1,000 | Immediately | 3.33–6.67s |
| | 1 | 10% | 250 | 15 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.