Regular Event Stages · Seeing Red · 1/1
Energy60
Clear XP1,800
Base HP150,000
Map length3,600
Max enemies15
Spawn interval0.03s
Enemy traits RedTraitless
Boss
Enemies 3 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 2 types | ||||||
| | Unlimited | 1000% | 5,000 | 500 | Start | 3–5s |
| | Unlimited | 1000% | 5,000 | 500 | 6.67s | 5–7s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | 8 | 1000% | 150,000 | 5,000 | Immediately | 3s |
| | 5 | 1000% | 150,000 | 5,000 | Immediately | 10s |
| | Unlimited | 1000% | 5,000 | 500 | Immediately | 0.67–2s |
| | 1 | 100% | 500 | 50 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.