Wrath of W-Cyclone (Insane)

Regular Event Stages · Peerless Too · 1/2

Energy200
Clear XP3,800
Base HP400,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 9 types
Those Guys Unlimited 350% 700 70 Start 5.33–16.67s
Kang Roo 7 400% 16,000 1,000 3.33s 1.33–4s
Duche 3 100% 40,000 1,000 23.33s 3.33–3.67s
Duche 15 100% 40,000 1,000 80s 20–33.33s
THE SLOTH 1 150% 450,000 12,000 66.67s
Squire Rel Unlimited 100% 80 30 66.67s 3.33–6.67s
Otta-smack-u Unlimited 100% 30,000 1,497 100s 33.33–46.67s
Dagshund 3 100% 60,000 3,000 90s 0.67–0.73s
Dagshund 3 100% 60,000 3,000 73.33s 0.67–0.73s
White Cyclone Boss 1 100% 999,999 89,000 66.67s
Ms. Sign Unlimited 200% 20,000 2 900s 900s
Once base HP ≤ 90% 1 type
Otta-smack-u 3 100% 30,000 1,497 Immediately 0.07s
Once base HP ≤ 80% 1 type
Otta-smack-u 3 100% 30,000 1,497 Immediately 0.07s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.