Regular Event Stages · A Cultured Festival · 4/6

Energy100
Clear XP1,900
Base HP96,000
Map length4,400
Max enemies9
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Croco 30 300% 210 90 3.33s 13.33–20s
Squire Rel 15 300% 240 90 8s 4–6s
Squire Rel 15 300% 240 90 33.33s 26.67–33.33s
Celeboodle 2 100% 9,000 5,000 26.67s 13.33–16.67s
Festival Sign Girl 3 400% 14,400 320 93.33s 16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Croco 20 300% 210 90 Immediately 16.67–26.67s
Kang Roo Unlimited 300% 12,000 750 Immediately 33.33s
Teacher Bear 2 300% 9,000 3,000 Immediately 46.67–53.33s
Dagshund 5 100% 60,000 3,000 Immediately 46.67–53.33s
Vendor El 4 100% 96,000 3,600 Immediately 23.33s
Squire Rel Boss 1 10% 8 3 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.