Regular Event Stages · NEO Darkness Heaven · 2/2

Energy200
Clear XP3,800
Base HP500,000
Map length4,800
Max enemies15
Spawn interval0.03s
Enemy traits ZombieDarkFloating

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Zoge 5 200% 30,000 3,600 Start 6–12s
Shadow Boxer K 1 300% 240,000 14,991 20s
Shadow Boxer K 2 300% 240,000 14,991 60s 2–4s
Doge Dark Unlimited 800% 40,000 16,000 100s 20–40s
Once base HP ≤ 99% 5 types
Zackie Peng 8 200% 84,000 16,000 Immediately 20–23.33s
Zory 4 200% 100,000 7,578 Immediately 26.67–30s
Gory Dark 10 300% 120,000 9,369 Immediately 10–20s
Dark Cyclone 3 200% 2,400,000 8,000 Immediately 30s
Doge Dark Boss 1 100% 5,000 2,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.