Regular Event Stages · Never Not Summer! · 5/5

Energy300
Clear XP5,700
Base HP450,000
Map length5,000
Max enemies7
Spawn interval0.03s
Enemy traits AngelTraitlessDark

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Mr. Angel Unlimited 100% 13,500 1,600 3.33s 10–16.67s
Celeboodle 1 400% 36,000 20,000 3.33s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Sunny Celeboodle 1 500% 400,000 15,000 Immediately
Mr. Angel 9 1×9 100% 13,500 1,600 Immediately 0.67–2s
Bearkini 4 600% 210,000 3,600 Immediately 38.67s
Celeboodle Unlimited 400% 36,000 20,000 Immediately 26.67s
Selena Boss 1 300% 1,200,000 27,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.