Regular Event Stages · Growing Strange · 1/1

Energy300
Clear XP6,000
Base HP500,000
Map length4,500
Max enemies8
Spawn interval0.03s
Enemy traits AngelRedFloatingAlienDarkZombieMetalTraitless

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Mr. Angel 2 200% 27,000 3,200 10s 1.33s
Ginger Snache 1 400% 48,000 7,200 20s
Ginger Snache Unlimited 400% 48,000 7,200 22.67s 53.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 9 types
Berserkory 1 150% 1,380,000 11,166 Immediately
Mr. Angel 4 200% 27,000 3,200 Immediately 0.07s
Maawth 1 1600% 284,432 12,432 Immediately
Shadow Boxer K 1 200% 160,000 9,994 Immediately
Zory 2 1×2 200% 100,000 7,578 Immediately 0.07s
Ginger Snache 3 400% 48,000 7,200 Immediately 0.07s
Pigeon de Sable 3 1×3 300% 24,900 3,600 Immediately 0.07s
Heavenly Hippoe 2 500% 275,000 9,000 Immediately 0.07s
Metal One Horn 1 300% 2,400 9,600 Immediately
Ginger Snache 5 400% 48,000 7,200 Immediately 5–10s
Mr. Angel 2 200% 27,000 3,200 Immediately 0.07s
Mr. Angel Boss 1 10% 1,350 160 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

EX stages

Clearing it has a 100% chance to open an EX stage (one of the 7 below).