Regular Event Stages · Silver Week · 3/3

Energy100
Clear XP1,900
Base HP250,000
Map length3,200
Max enemies7
Spawn interval0.03s
Enemy traits MetalTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Metal Hippoe 1 100% 80 200 0.07s
Metal Hippoe 2 100% 80 200 30s 6.67s
Metal Hippoe 3 100% 80 200 66.67s 6.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Metal Snache Unlimited 200% 110 600 Immediately 26.67–40s
Super Metal Hippoe 1 100% 8,000 3,000 Immediately
Metal Snache 6 3×2 200% 110 600 Immediately 0.07s
THE METAL SLOTH 1 200% 4,800 4,800 Immediately
Metal Hippoe 3 100% 80 200 Immediately 0.07s
Metal Snache Boss 1 10% 5 30 Immediately
Pure Gold R.Ost 2 100% 20 2,400 Immediately 40s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.