Regular Event Stages · Strait of Wings · 3/3
Energy200
Clear XP3,800
Base HP400,000
Map length4,400
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessFloatingAngel
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 1200% | 960 | 360 | Start | 16.67–20s |
| | Unlimited | 1200% | 960 | 360 | 3.33s | 16.67–20s |
| | 3 | 300% | 120,000 | 3,000 | 10s | 26.67–40s |
| | 3 | 400% | 40,000 | 12,000 | 20s | 6.67–10s |
| | Unlimited | 150% | 19,500 | 2,325 | 50s | 13.33–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | 5 | 150% | 147,000 | 8,350 | Immediately | 13.33–16.67s |
| | 8 | 150% | 82,500 | 2,700 | Immediately | 10–13.33s |
| | 10 | 150% | 19,500 | 2,325 | Immediately | 6.67–10s |
| | 10 | 100% | 30 | 2,000 | Immediately | 6.67–10s |
| | 1 | 750% | 749,992 | 16,875 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Feathers ×6 6.33%
Gold ×6 6.33%
Sprockets ×6 6.33%
Feathers ×4 23.67%
Gold ×4 23.67%
Sprockets ×4 23.67%
Feathers ×2 3.33%
Gold ×2 3.33%
Sprockets ×2 3.33%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.